The Arisia 2005 Game Schedule
Jan. 12th, 2005 08:53 amThroughout The Weekend
Looney Labs Games
Coordinator: Julia Tenney
An assortment of Looney Games throughout the weekend. Earn mini-experiment stickers just for playing. Enough stickers can earn you Special Edition Playing Pieces. Some games will be offered as "tournaments" with separate prizes.
Beginners welcome; materials will be provided.
Friday, January 21st, 2005
Roundabout
Coordinator: PK Louve
Time: 7pm-11pm
System: Changeling: The Dreaming, using the Mind's Eye Theatre rules in a tabletop setting.
Players: 3 - 13. Yes, up to thirteen.
Level of Experience: Intermediate to Advanced. Some RPG experience required.
Materials Required: Age identification: this is an 18+ game.
Summary: Providence, Rhode Island: Renaissance City. Artist mecca. Local magnet for weirdos, freaks, and activists. Any wonder that it's riddled with changelings? "Roundabout" is a game played mostly online, and we're here at Arisia to give you a sample of our very Unseelie, very twisted little world. You can see what we're up to so far here.
The Long Goodnight
Coordinator: Bill Pomeroy
Time: 7pm-11pm
System: Vampire: The Masquerade
Players: 3 - 5
Level of Experience: Previous experience with White Wolf games preferred.
Materials Required: None.
Summary: A man known only as "Rooksin" has hired you to locate and dispose of a vampire's remains. But has he told you everything? Look over your shoulder; your comrades may not be all they appear.
Reckoning In The Mist
Coordinator: Mike Dlott
Time: 7pm-11pm
System: Ravenloft, Dungeons & Dragons 3.5
Players: 3 - 8
Level of Experience: This is not a game for the faint of heart, but I will be willing to teach those who come early the basics of how to play. You must know the rules to choose a spellcaster.
Materials Required: Characters will be provided, as will one copy of the rulebooks, and dice. Bringing your own dice and copies of the 3.5 Player's Handbook will make things go more smoothly.
Summary: Transported from your homeland by a quickly rising sea of mist. The adventuring group will have to face their fears and demons both within themselves and without if they ever want to see the pure light of morning. This is a game of gothic horror steeped with heroic posibilities and a chance for redemption. Each character has their own virtues, fears and sins, which may drive them to redemption or a spiral them into darkness.
Illuminati!
Coordinator: Jacob Sommer
Time: 8pm-12am
System: Deluxe Illuminati!, and Illuminati: Crime Lords.
Players: 4 - 8.
Level of Experience: Advanced.
Materials Required: None.
Summary: Show how Illuminated™ you really are.
Saturday Morning and Afternoon
Illuminati!
Coordinators: Happy Pete
Time: 10a-2p
System: Illuminati!
Players: 1 - 5
Level of Experience: Prefer those who have played at least once.
Materials Required: All provided.
Summary: They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord. It's a game of secret conspiracies battling for world control. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss bank account to smash the IRS! Two to six players compete to grab powerful groups and increase their wealth and power. No ploy is too devious, no stratagem too low, as you scheme your way to victory.
Convergence
Coordinator: Carl Herzog
Time: 10a-2p
System: Alternity - Star*Drive
Players: 3 - 6
Level of Experience: Adults 18+. No experience with Alternity is required, but some RPG experience is.
Materials Required: Characters provided. Bring your own polyhedral dice.
Summary: When scientists discover an alien datapad in deep space, two ruthless galactic corporations go head-to-head in a battle to possess the artifact and become the first to make contact with the alien civilization. Can our heroes retrieve the datapad in time to save the aliens from corporate conquerors? Join the inter-stellar espionage excitement in this Star Drive adventure originally published in Dungeon magazine #68.
Demolition Run
Coordinator: Brian Guarnieri
Time: 11a-3p
System: Shadowrun, Third Edition. An official event.
Players: 3 - 7
Level of Experience: Low Karma/Open to Beginners.
Materials Required: Pregenerated characters provided upon request.
Summary: This is a Shadowrun Seattle 2064 based game. Sometimes drek just needs to get blown up. And when it does, you're the folks that they call to do it. It's all in the job description, chummer.
Cities and Knights of Catan
Coordinators: James Pinkerton
Time: 1p-5pm
System: Settlers of Catan and Cities and Knights
Players: Up to 6
Level of Experience: Beginners welcome; all rules will be taught.
Materials Required: All provided.
Thieves & Thaumaturgy
Coordinator: Kit Golan
Time: 1p-7p
System: Homebrew system, loosely based on the Star Wars d6 system.
Players: 4 - 6.
Level of Experience: Some tabletop RPG experience required.
Materials Required: Extra dice would be welcome.
Summary: Thieves and Thamaturgy is set in a universe not too unlike our own, in which the different planets are only united through their love of money and need for goods. This means that the major interplanetary organization is the Smugglers' Guild, to which anyone who wishes to fly interplanetary must belong. You and your fellow crew members are one such ship. You joined together with some childhood friends to help save your planet from invasion by raising enough money to buy it its freedom. Currently, you are working on a planet engulfed in civil war helping the resistence fight off the invaders, as the situation reminded you much of your own. While there, you get a call from the Smugglers' Guild - there's a press conference about a stolen item that needs to be recovered to be held in two days at Jabura. You mission, should you choose to accept it, is to find that item and recover it. The reward seems like it will be enough to buy your planet back its freedom and still have some left over.
Klingon Ambush
Coordinator: Charles E. Leiserson, Jr.
Time: 2p-6p. There will be a teaching session for beginners from 12p-2p.
System: Star Fleet Battles
Players: 2 - 5
Level of Experience: Beginners welcome.
Materials Required: Pencil, eraser, scrap paper.
Summary: The year is 2291. The Federation is at war with the Klingon Empire. A Klingon squadron has penetrated into the Federation rear area without being spotted, and has established an ambush along a known Federation convoy route. Looking for freighters, the Klingons are gratified when, instead, a pair of Federation cruisers enters their trap. (Quoted from "Captain's Log #11," ADB Inc., c.1992)
Chop Socky
Coordinators: Kevin Horwitz, of Golden Arm Games
Time: 2p-6pm
System: Chop Socky Miniatures
Players: 1-6
Level of Experience: Beginners welcome; all rules will be taught.
Materials Required: All provided.
Summary: Jump right into the middle of action with guns blazing, fists flying, and big bursts of energy blasting with this kung fu miniatures game! Choose from six distinct factions and battle your friends in the ultimate battle for survival.
Babylon 5 Wars
Coordinators: Kilean Jurkowski and John Blagg
Time: 2p-7pm
System: Babylon 5 Wars, Second Edition
Players: 2-6
Level of Experience: Moderate experience with space combat games preferred, but will teach beginners.
Materials Required: All provided.
Summary: A highly accurate (both in story and in physics) hex-based ship-to-ship space combat based on the Babylon 5 television series. Command the fleets of the Earth Alliance, the Centauri Republic, the Narn Regime or the Minbari Federation.
HEX•HEX Tournament
Coordinators: Alex Newman
Time: 2p-6p
System: HEX•HEX
Players: 3 - 6
Level of Experience: Beginners welcome
Materials Required: All provided.
Summary: HEX•HEX™ is a fast-playing, stand-alone non-collectible card game for 3-6 people from Smirk & Dagger Games. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power until finally someone runs out of options and becomes HEXED. HEX•HEX is pretty simple to play -- one game will teach you all you need to know (but not everything there is to know). Most of the rules are right on the cards. A single hand lasts from 3-5 minutes. A game from 20-30 minutes. We'll be teaching the game and giving away prizes, so come on over and learn a new way to stab your friends in the back!
Saturday Night
World's Largest Dungeon
Coordinator: Paul DiGennaro
Time: 6p-midnight, with a preparatory session from 4p-6p.
System: D20/ D&D 3rd edition, with slight restrictions as per character creation.
Players: 3 - 6
Level of Experience: Some knowledge required. Some experience required. Much imagination required.
Materials Required: Bring pen, paper, graph paper, a mini representing your character, and dice. Standard 3rd ed characters can be created there if time permits, or you can bring your own with prior approval. Send concepts and characters to me at seerinc@yahoo.com. No bards, no druids, no entangle or web spells.
Summary: You have no doubtedly heard of it. You have probably asked yourself, "How many years will it take to complete?" You also probably don't know a DM industrious enough to tackle this immense dungeon crawl. Well, adventurous soul, this is the game for you. Join a party of 5 likeminded individuals as your guide takes you through the first level of this epic campaign. It's stated that four out of five adventurers meet their doom well before they near the heart. Will you survive the first weeks?
What Lies In The Dark?
Coordinator: Brian Guarnieri
Time: 7p-11p
System: Shadowrun, Third Edition. An official event, with prize support by FanPro and Iron Wind Miniatures.
Players: 2 - 7
Level of Experience: Low Karma/Open to Beginners.
Materials Required: Pregenerated characters provided upon request.
Summary: This is a Shadowrun Boston 2064 based game. You've been hired to relieve some rich fragger down in cape of some expensive overpriced bauble. Your Mr. Johnson made it out to be a snatch and grab. If all goes well you be all the richer. Easy money. It's not like you haven't done this sort of thing before; besides; how hard can it be? You're a big bad runner.You've seen the worst the streets can offer.... Hey, where's that noise coming from, and didn't I just shoot that security guard?"
Munchkin! Tournament
Coordinator: Jacob Sommer
Time: 8pm-12am
System: The massive Munchkin collection.
Players: 4 - ?
Level of Experience: Intermediate.
Materials Required: None.
Summary: Are you a Munchkin? Are you able to get every last little edge out of being an Epic Cleric/Samurai Elf/Feline/Gnome who knows Feather Fu and wields the powers of Celeritousness and Adroitosity? Be a Munchkin, stab your buddies, and see what kind of loot you can make off with.
Sunday
Flames in the East
Coordinator: Brian Ellis
Time: 10a-3p
System: Homebrew system, similar to the Star Wars d6 and Shadowrun systems.
Players: 4 - 6.
Level of Experience: No prior experience with any particular system is required, and while a basic knowledge of the Middle-earth universe will be helpful, if you don't have it you can still enjoy the game.
Materials Required: Materials will be provided, though players are free to bring dice and pencils. Rules for the system will be explained at the beginning of the game, and are also available at http://users.wpi.edu/~phoenix for anyone interested in getting a head start.
Summary: Many thousands of years after the War of the Ring, the Reunited Kingdom is in chaos. Much that once was is again lost, because none now live who remember it. For ages beyond remembrance the Kingdom has been at peace with the peoples on her borders, and internal strife and power plays have taken the place of the unity that once prevailed. Amid the meaningless, petty bickering of nobles and lords, a grey, swan-prowed ship pulls into the harbor of Mithlond. It carries a single Man with bad news for the Kingdom: a new enemy is arising in the East, and few remain who might oppose him...
Beautiful Strings of Autumn
Coordinator: Jeremiah Genest
Time: 10a-2p (tentative)
System: Nobilis. An official event, with prize support by FanPro and Iron Wind Miniatures.
Players: 3 - 7
Level of Experience: Beginners welcome.
Materials Required: All materials provided.
Summary: An introductory game of Nobilis. You are all members of a closely linked group of families that have always lived in a small town in New England. Perhaps you might have left, but you've been drawn back. And now the patriachs and matriarchs of your various clans have died and your eyes have been opened to a whole new world: Your town is ruled by an ancient god and your families serve him, and now you have been called to serve him in the most intimate way possible. EnNoblement. This game will explore the world of Nobilis and is perfect for beginning players and those with more experience alike.
And, of course, open gaming goes on throughout the convention.
Looney Labs Games
Coordinator: Julia Tenney
An assortment of Looney Games throughout the weekend. Earn mini-experiment stickers just for playing. Enough stickers can earn you Special Edition Playing Pieces. Some games will be offered as "tournaments" with separate prizes.
Beginners welcome; materials will be provided.
Friday, January 21st, 2005
Roundabout
Coordinator: PK Louve
Time: 7pm-11pm
System: Changeling: The Dreaming, using the Mind's Eye Theatre rules in a tabletop setting.
Players: 3 - 13. Yes, up to thirteen.
Level of Experience: Intermediate to Advanced. Some RPG experience required.
Materials Required: Age identification: this is an 18+ game.
Summary: Providence, Rhode Island: Renaissance City. Artist mecca. Local magnet for weirdos, freaks, and activists. Any wonder that it's riddled with changelings? "Roundabout" is a game played mostly online, and we're here at Arisia to give you a sample of our very Unseelie, very twisted little world. You can see what we're up to so far here.
The Long Goodnight
Coordinator: Bill Pomeroy
Time: 7pm-11pm
System: Vampire: The Masquerade
Players: 3 - 5
Level of Experience: Previous experience with White Wolf games preferred.
Materials Required: None.
Summary: A man known only as "Rooksin" has hired you to locate and dispose of a vampire's remains. But has he told you everything? Look over your shoulder; your comrades may not be all they appear.
Reckoning In The Mist
Coordinator: Mike Dlott
Time: 7pm-11pm
System: Ravenloft, Dungeons & Dragons 3.5
Players: 3 - 8
Level of Experience: This is not a game for the faint of heart, but I will be willing to teach those who come early the basics of how to play. You must know the rules to choose a spellcaster.
Materials Required: Characters will be provided, as will one copy of the rulebooks, and dice. Bringing your own dice and copies of the 3.5 Player's Handbook will make things go more smoothly.
Summary: Transported from your homeland by a quickly rising sea of mist. The adventuring group will have to face their fears and demons both within themselves and without if they ever want to see the pure light of morning. This is a game of gothic horror steeped with heroic posibilities and a chance for redemption. Each character has their own virtues, fears and sins, which may drive them to redemption or a spiral them into darkness.
Illuminati!
Coordinator: Jacob Sommer
Time: 8pm-12am
System: Deluxe Illuminati!, and Illuminati: Crime Lords.
Players: 4 - 8.
Level of Experience: Advanced.
Materials Required: None.
Summary: Show how Illuminated™ you really are.
Saturday Morning and Afternoon
Illuminati!
Coordinators: Happy Pete
Time: 10a-2p
System: Illuminati!
Players: 1 - 5
Level of Experience: Prefer those who have played at least once.
Materials Required: All provided.
Summary: They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord. It's a game of secret conspiracies battling for world control. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss bank account to smash the IRS! Two to six players compete to grab powerful groups and increase their wealth and power. No ploy is too devious, no stratagem too low, as you scheme your way to victory.
Convergence
Coordinator: Carl Herzog
Time: 10a-2p
System: Alternity - Star*Drive
Players: 3 - 6
Level of Experience: Adults 18+. No experience with Alternity is required, but some RPG experience is.
Materials Required: Characters provided. Bring your own polyhedral dice.
Summary: When scientists discover an alien datapad in deep space, two ruthless galactic corporations go head-to-head in a battle to possess the artifact and become the first to make contact with the alien civilization. Can our heroes retrieve the datapad in time to save the aliens from corporate conquerors? Join the inter-stellar espionage excitement in this Star Drive adventure originally published in Dungeon magazine #68.
Demolition Run
Coordinator: Brian Guarnieri
Time: 11a-3p
System: Shadowrun, Third Edition. An official event.
Players: 3 - 7
Level of Experience: Low Karma/Open to Beginners.
Materials Required: Pregenerated characters provided upon request.
Summary: This is a Shadowrun Seattle 2064 based game. Sometimes drek just needs to get blown up. And when it does, you're the folks that they call to do it. It's all in the job description, chummer.
Cities and Knights of Catan
Coordinators: James Pinkerton
Time: 1p-5pm
System: Settlers of Catan and Cities and Knights
Players: Up to 6
Level of Experience: Beginners welcome; all rules will be taught.
Materials Required: All provided.
Thieves & Thaumaturgy
Coordinator: Kit Golan
Time: 1p-7p
System: Homebrew system, loosely based on the Star Wars d6 system.
Players: 4 - 6.
Level of Experience: Some tabletop RPG experience required.
Materials Required: Extra dice would be welcome.
Summary: Thieves and Thamaturgy is set in a universe not too unlike our own, in which the different planets are only united through their love of money and need for goods. This means that the major interplanetary organization is the Smugglers' Guild, to which anyone who wishes to fly interplanetary must belong. You and your fellow crew members are one such ship. You joined together with some childhood friends to help save your planet from invasion by raising enough money to buy it its freedom. Currently, you are working on a planet engulfed in civil war helping the resistence fight off the invaders, as the situation reminded you much of your own. While there, you get a call from the Smugglers' Guild - there's a press conference about a stolen item that needs to be recovered to be held in two days at Jabura. You mission, should you choose to accept it, is to find that item and recover it. The reward seems like it will be enough to buy your planet back its freedom and still have some left over.
Klingon Ambush
Coordinator: Charles E. Leiserson, Jr.
Time: 2p-6p. There will be a teaching session for beginners from 12p-2p.
System: Star Fleet Battles
Players: 2 - 5
Level of Experience: Beginners welcome.
Materials Required: Pencil, eraser, scrap paper.
Summary: The year is 2291. The Federation is at war with the Klingon Empire. A Klingon squadron has penetrated into the Federation rear area without being spotted, and has established an ambush along a known Federation convoy route. Looking for freighters, the Klingons are gratified when, instead, a pair of Federation cruisers enters their trap. (Quoted from "Captain's Log #11," ADB Inc., c.1992)
Chop Socky
Coordinators: Kevin Horwitz, of Golden Arm Games
Time: 2p-6pm
System: Chop Socky Miniatures
Players: 1-6
Level of Experience: Beginners welcome; all rules will be taught.
Materials Required: All provided.
Summary: Jump right into the middle of action with guns blazing, fists flying, and big bursts of energy blasting with this kung fu miniatures game! Choose from six distinct factions and battle your friends in the ultimate battle for survival.
Babylon 5 Wars
Coordinators: Kilean Jurkowski and John Blagg
Time: 2p-7pm
System: Babylon 5 Wars, Second Edition
Players: 2-6
Level of Experience: Moderate experience with space combat games preferred, but will teach beginners.
Materials Required: All provided.
Summary: A highly accurate (both in story and in physics) hex-based ship-to-ship space combat based on the Babylon 5 television series. Command the fleets of the Earth Alliance, the Centauri Republic, the Narn Regime or the Minbari Federation.
HEX•HEX Tournament
Coordinators: Alex Newman
Time: 2p-6p
System: HEX•HEX
Players: 3 - 6
Level of Experience: Beginners welcome
Materials Required: All provided.
Summary: HEX•HEX™ is a fast-playing, stand-alone non-collectible card game for 3-6 people from Smirk & Dagger Games. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power until finally someone runs out of options and becomes HEXED. HEX•HEX is pretty simple to play -- one game will teach you all you need to know (but not everything there is to know). Most of the rules are right on the cards. A single hand lasts from 3-5 minutes. A game from 20-30 minutes. We'll be teaching the game and giving away prizes, so come on over and learn a new way to stab your friends in the back!
Saturday Night
World's Largest Dungeon
Coordinator: Paul DiGennaro
Time: 6p-midnight, with a preparatory session from 4p-6p.
System: D20/ D&D 3rd edition, with slight restrictions as per character creation.
Players: 3 - 6
Level of Experience: Some knowledge required. Some experience required. Much imagination required.
Materials Required: Bring pen, paper, graph paper, a mini representing your character, and dice. Standard 3rd ed characters can be created there if time permits, or you can bring your own with prior approval. Send concepts and characters to me at seerinc@yahoo.com. No bards, no druids, no entangle or web spells.
Summary: You have no doubtedly heard of it. You have probably asked yourself, "How many years will it take to complete?" You also probably don't know a DM industrious enough to tackle this immense dungeon crawl. Well, adventurous soul, this is the game for you. Join a party of 5 likeminded individuals as your guide takes you through the first level of this epic campaign. It's stated that four out of five adventurers meet their doom well before they near the heart. Will you survive the first weeks?
What Lies In The Dark?
Coordinator: Brian Guarnieri
Time: 7p-11p
System: Shadowrun, Third Edition. An official event, with prize support by FanPro and Iron Wind Miniatures.
Players: 2 - 7
Level of Experience: Low Karma/Open to Beginners.
Materials Required: Pregenerated characters provided upon request.
Summary: This is a Shadowrun Boston 2064 based game. You've been hired to relieve some rich fragger down in cape of some expensive overpriced bauble. Your Mr. Johnson made it out to be a snatch and grab. If all goes well you be all the richer. Easy money. It's not like you haven't done this sort of thing before; besides; how hard can it be? You're a big bad runner.You've seen the worst the streets can offer.... Hey, where's that noise coming from, and didn't I just shoot that security guard?"
Munchkin! Tournament
Coordinator: Jacob Sommer
Time: 8pm-12am
System: The massive Munchkin collection.
Players: 4 - ?
Level of Experience: Intermediate.
Materials Required: None.
Summary: Are you a Munchkin? Are you able to get every last little edge out of being an Epic Cleric/Samurai Elf/Feline/Gnome who knows Feather Fu and wields the powers of Celeritousness and Adroitosity? Be a Munchkin, stab your buddies, and see what kind of loot you can make off with.
Sunday
Flames in the East
Coordinator: Brian Ellis
Time: 10a-3p
System: Homebrew system, similar to the Star Wars d6 and Shadowrun systems.
Players: 4 - 6.
Level of Experience: No prior experience with any particular system is required, and while a basic knowledge of the Middle-earth universe will be helpful, if you don't have it you can still enjoy the game.
Materials Required: Materials will be provided, though players are free to bring dice and pencils. Rules for the system will be explained at the beginning of the game, and are also available at http://users.wpi.edu/~phoenix for anyone interested in getting a head start.
Summary: Many thousands of years after the War of the Ring, the Reunited Kingdom is in chaos. Much that once was is again lost, because none now live who remember it. For ages beyond remembrance the Kingdom has been at peace with the peoples on her borders, and internal strife and power plays have taken the place of the unity that once prevailed. Amid the meaningless, petty bickering of nobles and lords, a grey, swan-prowed ship pulls into the harbor of Mithlond. It carries a single Man with bad news for the Kingdom: a new enemy is arising in the East, and few remain who might oppose him...
Beautiful Strings of Autumn
Coordinator: Jeremiah Genest
Time: 10a-2p (tentative)
System: Nobilis. An official event, with prize support by FanPro and Iron Wind Miniatures.
Players: 3 - 7
Level of Experience: Beginners welcome.
Materials Required: All materials provided.
Summary: An introductory game of Nobilis. You are all members of a closely linked group of families that have always lived in a small town in New England. Perhaps you might have left, but you've been drawn back. And now the patriachs and matriarchs of your various clans have died and your eyes have been opened to a whole new world: Your town is ruled by an ancient god and your families serve him, and now you have been called to serve him in the most intimate way possible. EnNoblement. This game will explore the world of Nobilis and is perfect for beginning players and those with more experience alike.
And, of course, open gaming goes on throughout the convention.
no subject
Date: 2005-01-12 05:12 pm (UTC)I believe that HappyPete's Illuminati game might be cancelled. He does have a LJ... drop by and check with him.
BUT... I know I'll be bringing my cards to do a pick up game at some point- and will post a message regarding it on the game room board once at the con.
:)
IMPORTANT
Date: 2005-01-12 05:23 pm (UTC)Re: IMPORTANT
Date: 2005-01-12 06:52 pm (UTC)Re: IMPORTANT
Date: 2005-01-12 07:01 pm (UTC)no subject
Date: 2005-01-14 12:23 am (UTC)no subject
Date: 2005-01-14 12:34 am (UTC)